Translation Magic

Content for the FATE system; released under the Open Game License

Overview

Translation magic allows its users to understand information recorded in any language and nearly any format, as well as communicate in nearly any mode. They are even able to understand and speak the language of creation, allowing them to manipulate the script that underlies all reality.

Skills

Script Insight

  • Requirements: Peer Underneath

Single-cost skill. Represents your understanding of, and ability to manipulate, the Script.

Whenever you level up this skill, you may learn an additional Script Trick or upgrade an existing one. You may use Tricks from the list below or make up new ones in conjunction with your QM.

Ontological Weight

Single-cost skill. Represents your importance in the order of things, which affects how much you are able to manipulate the script. Many tricks have an effect that scales with your Ontological Weight skill or Aspect Bonus, and Ontological Weight affects how much you are able to use your tricks.

Stunts

Universal Translator

  • Cost: 250 XP

You understand any information in written, spoken, or other form, so long as it is not encrypted. Additionally, you speak and write all languages.

Peer Underneath

  • Requirements: Universal Translator, a glimpse into the underpinnings of reality
  • Cost: 100 XP

You have glimpsed the script that underlies reality, and your universal understanding of information allowed you to grasp what you saw. You have begun to unravel the secrets of the script.

Unlocks the Script Insight skill.

Script Tricks

Influence Pool

Your ability to influence reality is limited. It is represented by a numerical Influence Pool. Your influence pool’s capacity is equal to (Ontological Weight * 10), and it refills completely over the course of a day or so.

Casting Script Tricks strains your influence pool, depleting a number of points equal to the trick’s Strain.

Script Trick Design

Script trick design is an adapted form of Fated to Die’s jutsu creation rules. The main change is that the Strain numbers on jutsu aspects are divided by 10, and casting cost is simply equal to the total Strain.

The rules will be detailed here in the future.

Example Script Tricks

Erase the Traces

Type Maneuver Strain
Effect 1 to (Ontological Weight AB) +1, +3, +6, etc
Duration 1 hour +4
Range -2 (self/touch) +2
Casting Speed Standard (1 action) +0
AOE (Effect) total targets, including self +0
Advantage Stealth + (Script Insight AB) +4

Strain: 10 +1, +3, +6, etc

You erase the traces you and/or allies would normally leave on the world, making it harder to track and detect you.

Speak without Sound

Type Maneuver Strain
Effect 1 to (Ontological Weight AB) +1, +3, +6, etc
Duration Half an hour +3
Range -1 (melee) to 1 +0, +1, +2, +3
Casting Speed A few minutes -3
AOE Self + (Effect) additional willing targets +0
Advantage Extendable Duration: Concentration +1
Advantage Telepathic bond +4
Advantage Adjustable range +1
Disadvantage Requires line of sight -1
Disadvantage Breaks at long range -1

Strain: 4 (range: +0, +1, +2, +3)

You create a telepathic bond between yourself and your allies, allowing you to communicate silently and through barriers. If an ally is further away than (Ontological Weight * Script Insight * 20) meters, their bond to you breaks and they are no longer able to communicate telepathically.