Water Magic

Content for the FATE system; released under the Open Game License

Skills

Half-cost discount

Purchasing a level in a Water Magic skill costs 50% less XP if the new level is less than your highest Water Magic skill level.

Water Storage

Single-cost skill. Determines the size of the water mage’s reservoir. The reservoir can hold 10 * WaterStorage^2 liters of water. Example values:

Water Storage level XP cost Storage capacity
1 1 10 l
10 55 1000 l (1 m^3)
20 210 4000 l (4 m^3)
30 465 9000 l (9 m^3)
40 820 16000 l (16 m^3)
50 1275 25000 l (25 m^3)
60 1830 36000 l (36 m^3)
70 2485 49000 l (49 m^3)
80 3240 64000 l (64 m^3)
90 4095 81000 l (81 m^3)

Water Portal Mastery

Single-cost skill. Determines how quickly and precisely the water mage can create, move, and alter their water portals. Also determines the number of portals that can be active at once. The maximum number of active portals is 1 + WaterPortalMastery / 10, rounded down.

Actions

Manipulate Water Portal

Use time: 1 Supplemental.

Create, move or alter a water portal on your skin.

Attack option: Water Cannon

You use an existing water portal to shoot a blast of water. Uses 1 l of water from your reservoir.

Stunts

Lingering Portals

  • Prerequisite: Water Portal Mastery 20
  • Cost: 100 XP

You can slide a water portal from your skin onto a surface you touch. The portal attaches to that surface and remains active. It lasts for WaterPortalMastery / 2 minutes or until you reclaim it by touching it again. While the portal is attached to the surface, you cannot control it unless you are touching it. Touching the portal renews its duration.

Flexible Portals

  • Prerequisite: Water Portal Mastery 20
  • Cost: 50 XP

Your water portals can exist at a distance of up to WaterPortalMastery / 10 cm from your skin, can be at any angle to your skin, and can be simple curved surfaces (they do not have to be flat).