FATE Homebrew Material

Content for the FATE system; released under the Open Game License

Exclusions

A setting with many different magic systems, some of which are excluded (restricted to a particular region and/or person). Has lots of homebrew rules intended to make the game crunchier.

Brightest Stars, Darkest Nights

An endless steppe, traveled by nomads or settled in great cities, where living constellations advise an immortal Empress and mark champions to embody their ideals.

From the Underworld, six demon princes also empower mortals to further their dark agendas and funnel more mortal slaves back to their masters.

The Wandering Isles

A stormy, ocean-covered super-Earth with extreme tides and lighter-than-air wooden islands floating above the clouds.

Born from an attempt to justify the “landmasses floating in the sky” trope without resorting to handwavium.