Labyrinth Facetank Calculator

Pool

Life
Energy shield

Regeneration

% life regen on tree
% life regen per endurance charge
Level Vitality
Level Rejuvenation Totem

Other

% increased Effect of Flasks
endurance charges
Base trap damage:
% EHP per second as hits per second

Results

Life regenerated per second life % of maximum life
Energy Shield regenerated per second ES % of maximum energy shield
To facetank traps, you need: % extra physiscal damage reduction or armour.

Info

This assumes that labyrinth traps (sawblades, spinning blades, blade sentries) deal damage as a rapid sequence of hits (which can be mitigated by armour), Based on reddit feedback, this is likely wrong. I'll fix this page when I find out for sure. rather than a degen (which can't). This seems to be supported by anecdotal evidence from high-armour characters running the labyrinth. If it's untrue, then there's no way to get enough regen and phys reduction to tank traps, so this page is pointless anyway. Note that as of patch 2.3.0, traps only count energy shield at 60% of its value.

The armour formula can be found on the Path of Exile wiki.

Made by Solonarv. You can also contact me on reddit or report issues on the tracker.

Last updated June 23, 2016.